Articles in the Main Feature Category
Harmonix developer senior designer Dan Teasdale confirmed LEGO Rock Band
As recently reported Microsoft appears to be getting ready to drop what we have to describe as the last ditch effort to revive the Zune. Microsoft needs to gain some traction on the Zune and privately, sources have told us that the company has been developing something that is supposed to be an iPod Touch/iPhone killer of sorts.
Gamestop’s recent all-inclusive, spoiler-filled preview of 2K Marin’s highly anticipated follow-up, you’ll probably be robbed of that feeling the first time you boot up Bioshock 2. But there is tons of great new info and a shocking new info reveal: The original Bioshock was actually just a dream sequence.
Naughty Dog boss Evan Wells has revealed that “the demo’s getting closer,” on his Twitter account, saying earlier this week that, “The most important deadline so far on Uncharted 2 is right around the corner!”
Some new screenshots for Killzone 2’s Steel and Titanium map pack were release this morning. The DLC’s the first for the game, and is expected to be release on April 30.
Some new very nice looking shots for Mafia II were released today and a new video of in-game game play.
Ubisoft is unveiling some new Assassin’s Creed 2 information today. No images of the game unfortunately, but a few artworks and more importantly a quite informative Q/A session. Plus new trailer!
How the PS4 is shaping up to be the next must-own console, and following in the footstep of the PlayStation 3 powerhouse processor.
Lionhead boss Peter Molyneux has once again refused to confirm or deny the existence of a PC port for Fable II.
A new video for Fight Night Round 4 has just been release. In it, producer Brian Hayes talks about what changes players can expect from Round 3 to Round 4 with respect to the game’s physics. He explains that in the first game, there was an invisible wall keeping the two boxers separated, which is not the case in Round 4. The next installment will feature improved collision detection and less clipping, which is something Hayes hopes allows for more realistic punching people in the face and/or body.
