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Physics at work in Fight Night Round 4 Physics at work in Fight Night Round 4

A new video for Fight Night Round 4 has just been release. In it, producer Brian Hayes talks about what changes players can expect from Round 3 to Round 4 with respect to the game’s physics. He explains that in the first game, there was an invisible wall keeping the two boxers separated, which is not the case in Round 4. The next installment will feature improved collision detection and less clipping, which is something Hayes hopes allows for more realistic punching people in the face and/or body.

Microsoft Job Listing Hints at Mobile Halo project, Possible New Game Microsoft Job Listing Hints at Mobile Halo project, Possible New Game

Joystiq was recently looking through the job listing at CareerBuilder.com found themselves colliding directly with the enormously popular franchise of Halo on CareerBuilder.com, albeit under the auspices of Halo license-owner Microsoft. Apparently the company is seeking folks who not only love Halo but also love “building scalable online infrastructure and websites for large and passionate audiences.

First BioShock 2 gameplay footage released First BioShock 2 gameplay footage released

This new gameplay footage shows a general combat sequence, with the player very obviously taking on the role of a Big Daddy. BioShock 2 is set to release before the end of the year.

Prototype Images and Game Intro Prototype Images and Game Intro

Activision released this new series of images of Prototype, along with what seems to be the first part of the quite well done CG intro cinematic of the game.

Halo Encyclopedia coming to all Bookshelves This Fall Halo Encyclopedia coming to all Bookshelves This Fall

Halo fans with a thirst for referential material will be camping all over Barnes & Noble around th world midnight waiting for the launch of the Halo Encyclopedia, which has been announced for a fourth quarter release at book stores and retailers across the nation.

Fight Night Round 4 Hands On Fight Night Round 4 Hands On

We didn’t know there were this many ways to improve one of our favorite games. But a new development team based out of EA’s Vancouver studio is, thankfully, not phoning in a save-as sequel to the Xbox 360’s best boxing game, and our first look at Fight Night Round 4 surprised us in all the right ways.