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	<title>The Gamers Magazine: All the Latest Gaming News &#187; Previews</title>
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		<title>Assassin&#8217;s Creed 2 DLC Detailed, Priced at 3.99</title>
		<link>http://www.thegamersmag.com/2009/12/16/assassins-creed-2-dlc-detailed-priced/</link>
		<comments>http://www.thegamersmag.com/2009/12/16/assassins-creed-2-dlc-detailed-priced/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 22:22:29 +0000</pubDate>
		<dc:creator>GamersMag</dc:creator>
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		<category><![CDATA[Assassin's Creed 2]]></category>
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		<category><![CDATA[the-tonight-show]]></category>
		<category><![CDATA[ubisoft]]></category>
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		<guid isPermaLink="false">http://www.thegamersmag.com/?p=2721</guid>
		<description><![CDATA[The missing 12th and 13th sequences to come next year for $3.99 and $4.99]]></description>
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		<slash:comments>27</slash:comments>
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		<title>Call of Duty: Modern Warfare 2 multiplayer Trailer</title>
		<link>http://www.thegamersmag.com/2009/07/28/call-of-duty-modern-warfare-2-multiplayer-trailer/</link>
		<comments>http://www.thegamersmag.com/2009/07/28/call-of-duty-modern-warfare-2-multiplayer-trailer/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 20:21:07 +0000</pubDate>
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		<category><![CDATA[AC 130]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[PC]]></category>
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		<guid isPermaLink="false">http://www.thegamersmag.com/?p=2622</guid>
		<description><![CDATA[Infinity Ward&#8217;s Robert Bowling Tweeted the first look at the anticipated title&#8217;s multiplayer, introducing the AC130 Killstreak, a new killstreak reward for Modern Warfare 2. It&#8217;s not clear yet if Modern Warfare 2 will keep the same requirements for ...]]></description>
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		<slash:comments>11</slash:comments>
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		<title>Assassin&#8217;s Creed 2:Artworks and QA interview, Plus New trailer release</title>
		<link>http://www.thegamersmag.com/2009/04/16/assassins-creed-2artworks-and-qa-interview-plus-new-trailer-release/</link>
		<comments>http://www.thegamersmag.com/2009/04/16/assassins-creed-2artworks-and-qa-interview-plus-new-trailer-release/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 20:54:09 +0000</pubDate>
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		<guid isPermaLink="false">http://www.thegamersmag.com/?p=330</guid>
		<description><![CDATA[Ubisoft is unveiling some new Assassin's Creed 2 information today. No images of the game unfortunately, but a few artworks and more importantly a quite informative Q/A session. Plus new trailer!]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Mass Effect 2 New Screenshots</title>
		<link>http://www.thegamersmag.com/2009/04/14/mass-effect-2-new-screenshots/</link>
		<comments>http://www.thegamersmag.com/2009/04/14/mass-effect-2-new-screenshots/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 22:01:51 +0000</pubDate>
		<dc:creator>GamersMag</dc:creator>
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		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.thegamersmag.com/?p=265</guid>
		<description><![CDATA[BioWare have released two new screenshots of Mass Effect 2, on IGN, for Xbox 360 and PC. 

]]></description>
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		<slash:comments>390</slash:comments>
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		<item>
		<title>Physics at work in Fight Night Round 4</title>
		<link>http://www.thegamersmag.com/2009/04/14/physics-at-work-in-fight-night-round-4/</link>
		<comments>http://www.thegamersmag.com/2009/04/14/physics-at-work-in-fight-night-round-4/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 04:15:16 +0000</pubDate>
		<dc:creator>GamersMag</dc:creator>
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		<category><![CDATA[360]]></category>
		<category><![CDATA[Fight Night Round 4]]></category>
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		<guid isPermaLink="false">http://www.thegamersmag.com/?p=242</guid>
		<description><![CDATA[A new video for Fight Night Round 4 has just been release. In it, producer Brian Hayes talks about what changes players can expect from Round 3 to Round 4 with respect to the game's physics. He explains that in the first game, there was an invisible wall keeping the two boxers separated, which is not the case in Round 4. The next installment will feature improved collision detection and less clipping, which is something Hayes hopes allows for more realistic punching people in the face and/or body.]]></description>
		<wfw:commentRss>http://www.thegamersmag.com/2009/04/14/physics-at-work-in-fight-night-round-4/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>Fight Night Round 4 Hands On</title>
		<link>http://www.thegamersmag.com/2009/04/07/fight-night-round-4-hands-on/</link>
		<comments>http://www.thegamersmag.com/2009/04/07/fight-night-round-4-hands-on/#comments</comments>
		<pubDate>Wed, 08 Apr 2009 01:34:02 +0000</pubDate>
		<dc:creator>GamersMag</dc:creator>
				<category><![CDATA[Main Feature]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Fight Night Round 4]]></category>
		<category><![CDATA[Hands-on]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.thegamersmag.com/?p=89</guid>
		<description><![CDATA[We didn’t know there were this many ways to improve one of our favorite games. But a new development team based out of EA’s Vancouver studio is, thankfully, not phoning in a save-as sequel to the Xbox 360’s best boxing game, and our first look at Fight Night Round 4 surprised us in all the right ways.]]></description>
		<wfw:commentRss>http://www.thegamersmag.com/2009/04/07/fight-night-round-4-hands-on/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
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